
December 2023
Quest 2/3 VR Headset, Unreal Engine 4
Official Website
I started working on Asgard's Wrath 2 for the First Playable milestone. I contributed to several character AI systems early on, however I worked primarily on UI screens with artists, designers, and other engineers.
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The main system I worked on was the map. For the map to function, I needed to create a system that could convert level space coordinates into map space coordinates. This system was intended to be used by artists and designers, so it needed to be approachable and easy to use. The map needed to be able to open the quest menu, so players could get more information about the quest icon they were looking at in the map. The map can also be opened from the quest menu, to the relevant location for that quest's current objective.
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Other systems I worked on included the pause menu, and the quest menu. After launch, I added support for multiple save slots, which was a widely requested feature from our online communities. This required working with the UI team to design and implement the player facing menu for slot selection, and what information would need to be gathered for display on each slot.
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